January 2012
5 posts
OpenTK Framework
It’s finally in a state that I think is useful enough for a first release. It only contains the most important base features that I need to create a game with it. So if you miss anything, and you will miss a lot, keep in mind that this libraries purpose is not to become the next full blown, feature creeping, Unity killer game engine. I’ll use this library in competitions like magi48h...
Jan 26th
2 tags
OpenTK
I’m currently creating a framework for a game, based on OpenTK. If you don’t know it, OpenTK allows you to use OpenGL and OpenAL from C#. It’s actually very easy to use, in just a few hours I got 2D rendering, font rendering, sound playback and keyboard input handling done. I’ll probably add some more features to the framework, but it should also be small and simple. This...
Jan 14th
4 notes
2 tags
Minecraft and MCP
We are currently working on the update of MCP for Minecraft 1.1 and I will post progress every now and then on twitter. As always, every new follower on twitter will boost our motivation and help us to make the MCP update faster :) Also, let me know if you would like to see MCP updates for the weekly pre-releases of Minecraft. We are discussing this option and need some feedback from our fans.
Jan 12th
8 notes
3 tags
Elsewhere
Last weekend, starting from friday 8pm to sunday 8pm, we were doing our own small private competition to make a game in less than 48h. All participants missed the last LD48 and so we decided to make our own competition, just for fun. The themes were “supernatural” & “parallel universe”, this is my entry: The game was created from scratch with VS2010 for the code and...
Jan 12th
3 notes
1 tag
Blogging
Let’s see if this blog will be used more than twice a year to post something useful or interesting. Usually if I start something like this, I post 2-3 news before I forget to update it. Some time later it can be declared dead :)
Jan 12th
24 notes